• Design and User Experience for DH Projects

    One of the things I love most about digital humanities projects is the opportunity to make more concerted decisions about the design of the project, and how people use or experience that project. It’s important to consider how the design of a DH project, be it a collection of artifact, and online exhibit, or some work of digital scholarship, impacts the project’s overall argument or contribution to the field. This opportunity is of course also followed by uncertainty about how best to approach the issues of design for DH work.

    I’m curious if others are interested in exploring this topic in discussion, maybe better articulating the issues we face in dealing with design and user experience for whatever digital humanities projects folks are working on.

1 Comment

  1. syg2au says:

    This sounds cool! I’ve actually been thinking about architectural design as a metaphor for UI’s in DH projects (i.e. what message does a door or window or website menu send? how are we meant to navigate through a given space?). I’m calling it “digital ductus” (I’m on a mission to make this a real term) – will explain more if we get to talk.

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